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Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners | IEEE Conference Publication | IEEE Xplore

Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners


Abstract:

This paper provides the specification for the design of an innovative mobile mathematics creativity laboratory for contemporary adolescent and adult learners. The design ...Show More

Abstract:

This paper provides the specification for the design of an innovative mobile mathematics creativity laboratory for contemporary adolescent and adult learners. The design is based on a broad collection of philosophical principles taken from educational research. Each principle is described in turn. The practical implementation of these principles with hardware and software within a laboratory is described. Finally, the proposed laboratory activity design is discussed and compared with the design of serious games.
Date of Conference: 23-24 March 2009
Date Added to IEEE Xplore: 26 June 2009
Print ISBN:978-0-7695-3588-3
Conference Location: Coventry, UK

I. Introduction

Conventional deployment of computers in mathematics education at the tertiary level typically involves the individual use of individual software packages, such as computer algebra systems or statistical analysis software, on desktop computers, based around a predetermined curriculum [1]. The concept of a mobile mathematics creativity laboratory represents a radical departure from this model. The purpose of this paper is to describe the philosophy and design of such a laboratory.

References

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