I. Introduction
Recently, the mobile applications using the 2D vector graphics such as SVG viewers, portable mapping applications, E-book readers, games, scalable user interfaces has been widely accepted in embedded devices because the 2D vector graphics has relatively smaller input data file size, provides lossless compression without artifacts and easy scalability for any target display size [1]. These features are provided at the cost of its increased computational complexity. For mobile devices, we need to reduce its power consumption by implementing it in hardware. The OpenVGTM is a promising 2D vector graphics standard constituted recently by the Khronos group. It is a royalty-free, cross-platform API that provides low-level interfaces for vector graphics libraries such as Flash and SVG. Its primary applications are targeted for the handheld devices that require high-quality rendering with a limited power budget [2].