I. Introduction
In the past few years, computer-based natural phenomena portrayal has attracted much interest of researchers for its wide applications in the real world. Video and image can be used to record phenomena in the nature. And yet, there are many phenomena can not adequately captured by a single static photo. Though the video is considered as the best media on this problem, it has its own drawbacks. The video lacks the “timeless” quality of the photograph. In order to solve the problem, Arno Schodl proposed a new type of medium in 2000, called a video texture, which has qualities between those of photograph and a video. A video texture provides a continuous, infinitely varying stream of video frames. Moreover, in some applications, such as making special effects in movies and video, video textures can be used to instead of very expensively real scene capture.