1 Introduction
Robust visual classification, segmentation, retrieval, or view/illumination invariant methods dealing with images of textured natural materials, as well as augmented reality applications creating virtual objects in rendered scenes with real material surface optical properties, require realistic physically correct textures. Such texture representation considerably depends on the view and illumination directions and can be efficiently and most accurately obtained in the form of rough surface textures represented by Bidirectional Texture Function. Additionally, applications of this advanced texture representation allow accurate photo-realistic material appearance approximation for such complex tasks as visual safety simulations or interior design in automotive/airspace industry (Fig. 2), architecture, or dermatology [8] among others.