1 Introduction
Currently, 3D modeling systems do not offer the artist the possibility of sculpting virtual clay as naturally as he would do it with his hands. Generally, he must deal with the underlying mathematical representation of the model - for instance control points - to modify a surface. In recent years, several virtual clay models solved this problem, providing excellent clay-like behavior [3], [1]. But none of these systems provide a device that allow the user to sculpt the clay with a virtual hand, even though hands are the most natural tool which an artist would use. This is the problem addressed by this paper.