I. Introduction
Extending visual sensation to the third dimension has been investigated over decades. However, significant consumer mass markets haven't developed yet. 3-D video is established in niche markets, including professional applications (e.g., scientific visualization, medicine) and entertainment (IMAX cinemas, 3-D gaming). In recent years, research efforts have been strengthened worldwide to remove technological obstacles that encumber wider success of 3-D video applications [1]–[5]. Significant improvements have been achieved for all components of the processing chain, from acquisition and signal processing, over 3-D scene representation, coding and transmission, to rendering and 3-D display. Very likely various 3-D video systems, components, applications and services will enter the market in the near future.