I. Introduction
Recently various researchers have been working on achieving intimate relationships between humans and artifacts (e.g., partner robots, life-like agents or game characters) in various research fields, such as human-computer interaction (HCI) and Entertainment Computing (EC). In these situations, if users are uncomfortable interacting with an artifact and feel the interactions are unnatural they definitely cannot achieve an intimate relationship with it. Therefore, one can say that in the studies mentioned above have a common issue, and that is how to make users feel comfortable during these interactions, and to make them feel such interactions are natural.