Loading [MathJax]/extensions/MathMenu.js
Hair paint | IEEE Conference Publication | IEEE Xplore

Hair paint


Abstract:

Adding hair to virtual humans has focused on three important aspects: hair modeling, hair animation and hair rendering. We present an easy-to-use tool for hairstyling, mo...Show More

Abstract:

Adding hair to virtual humans has focused on three important aspects: hair modeling, hair animation and hair rendering. We present an easy-to-use tool for hairstyling, modeling and animation of hair in real time. For modeling we use a paint-based interface to specify geometrical and styling characteristics of hair while for animation we use a simplified physical based approximation.
Date of Conference: 19-19 June 2004
Date Added to IEEE Xplore: 06 July 2004
Print ISBN:0-7695-2171-1
Print ISSN: 1530-1052
Conference Location: Crete, Greece
No metrics found for this document.

1. Introduction

Methods to simulate hair in virtual humans focus on hair modeling, hair animation and hair rendering [1]. Hair modeling allows us to represent distribution, form and styling; hair animation allows us to reproduce movement and the interactions due to this movement; and hair rendering allows us to represent light interactions that cause reflections and shadows.

Usage
Select a Year
2024

View as

Total usage sinceApr 2011:83
00.511.522.53JanFebMarAprMayJunJulAugSepOctNovDec000000000021
Year Total:3
Data is updated monthly. Usage includes PDF downloads and HTML views.
Contact IEEE to Subscribe

References

References is not available for this document.