1. Introduction
Maximizing visual effect is a major problem in realtime animation. Koh and Huang have presented a strip based framework that is suitable for real-time applications [9], [10]. The main idea is to model and animate hair in 2D strips. Each hair strip, modeled by one patch of parametric surfaces in particular NURBS, represents a group of hair strands. A variety of shapes may be defined for each strip. For the rendering, alpha-mapping is applied on the tessellated polygons to achieve a realistic visual effect. The method has achieved real-time with a good visual effect. However, due to the 2D nature, it lacks of the volumetric effect as the real hair. A straightforward solution is to increase the number of strips. However, it will slow down the animation.