Abstract:
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [I I I] by enabling the on-the-fly ...Show MoreMetadata
Abstract:
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [I I I] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resulting grass model is incorporated into a more complex natural scene with the adjunction of trees that respond to the same wind. Results are illustrated by the real-time animation of autonomous virtual humans interacting with this natural scenery.
Date of Conference: 08-09 May 2003
Date Added to IEEE Xplore: 21 May 2003
Print ISBN:0-7695-1934-2
Print ISSN: 1087-4844
Citations are not available for this document.
Cites in Papers - |
Cites in Papers - IEEE (5)
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