I. Introduction
The 360 videos with Ultra-High-Definition (UHD) have garnered great attention across various applications, including virtual reality, remote education, and entertainment [1], [2], [3], [4], [5]. They offer users immersive visual and acoustic experiences through Head-Mounted Displays (HMDs) such as VIVE Cosmos [6] or Google Cardboard paired with a smartphone [7] However, streaming 360 video poses a significant challenge due to large data volume, requiring stably high network bandwidth, for instance, 200-300Mbps or even higher [1].