I. Introduction
Autonomous vehicle applications in unstructured environments include rescue, construction site, parking lots etc. and in many of these applications, the vehicle perceives its surrounding and creates a map of the environment using SLAM [1 , 2] . To reach its target, dedicated planning algorithms are required. A review on path planning approaches can be found in [3 , 4 , 5] . There are numerous approaches simultaneously dealing with the non-holonomic constraints of the vehicle and solving the path search problem in the unstructured, possibly not fully known, environment. These solutions range from classic geometric approaches based on Reeds and Shepp [6] to game-theoretic and AI based approaches [7] . A popular solution is the RRT path planner [3 , 2 , 8] . All these approaches face the challenge of high computational effort with complex environment structures. An alternative to these are grid based path planning algorithms. At the cost of disregarding the vehicles movement restrictions, grid based search algorithms can provide fast solutions even in complex environments. One of the most famous is the A * algorithm.