I. Introduction
The widespread proliferation of the Internet of Things (IoT) applications that rely on synchronized experiences and strict Quality of Service (QoS) requirements for user groups is anticipated to place significant demands on computing resources [1]. Online gaming, live sports events, and concerts, which necessitate real-time synchronization, are particularly affected by these demands. Considering the intensive workloads inherent in these applications, it is crucial to develop efficient computing solutions and use adequate computing paradigms that can meet the stringent QoS requirements while also ensuring high scalability [2].