I. Introduction
Virtual experiences have become increasingly common with the recent remarkable advancements in the field of virtual reality (VR). VR applications have predefined scenarios that the users are expected to follow. However, users can also engage in some level of unrestricted behavior. On the other hand, if the VR space allows for too much freedom from the scenario, users may not have a comfortable experience. Stefan et al. [1] have stated that the level of behavioral restrictions in VR games significantly affects the user's sense of immersion. Therefore, analyzing the free behavior of users within scenario-based VR spaces is important, and the data obtained from such analyses can be effectively utilized in various situations, such as in the development and analysis of VR game content.