I. Introduction
The metaverse is becoming a new future of technological transformation to revolutionize the way we live and work [1]. By leveraging the emerging head-mounted displays (HMDs), metaverse users can access a virtual world for a second life. Generally speaking, the metaverse can be defined as a fully immersive and self-sustaining digital ecosystem, where both physical and virtual worlds are blended and interacted. In contrast to the virtual reality (VR) and augmented reality (AR) games, the metaverse comes with the social property in a shared virtual world to facilitate customized interactions and communications. From the perspective of metaverse users, high-quality servers are desired with several performance metrics, e.g. stalling time and video resolution [2]. However, it is time-consuming to transmit the required 3D pictures and videos with high resolutions and low response time through current communication networks. Therefore, how to support massive concurrent users and ultra-high users’ experiences in the unified metaverse world is a crucial problem.