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Intelligent Edge Caching for Metaverse Applications Based on Grover Search | IEEE Conference Publication | IEEE Xplore
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Intelligent Edge Caching for Metaverse Applications Based on Grover Search


Abstract:

Metaverse is envisaged as an evolving Internet paradigm that allows people to play, work, and socialize in a shared and virtual ecosystem with immersive and seamless expe...Show More

Abstract:

Metaverse is envisaged as an evolving Internet paradigm that allows people to play, work, and socialize in a shared and virtual ecosystem with immersive and seamless experiences. However, multiple users simultaneously request massive resources for avatar physics emulation and graphical rendering. How to provide high-quality and low-latency meta-verse services for massive concurrent users is a crucial problem. In this work, an intelligent Grover search-based edge caching (GEC) algorithm is proposed for metaverse applications, where quantum theory is used to generate caching solutions with low time complexity. Metaverse scenes can be divided into massive environment panoramic frames and dynamic objects. An edge server is deployed to render and cache the common environment panoramic frames, while the dynamic objects are rendered on head-mounted displays (HMDs). Based on the quantum theory, the panoramic frames are split into several tiles and represented by qubits. The optimal caching results are obtained by performing unitary transformations for the tiles’ features. Finally, we provide extensive simulation experiments by a real- world metaverse dataset. The numerical results reveal that the GEC algorithm can reduce 11.09% of the service time and increase 13.34% of the cache hit rate on average by comparing it with two benchmark caching algorithms.
Date of Conference: 24-26 July 2024
Date Added to IEEE Xplore: 20 September 2024
ISBN Information:
Conference Location: Melbourne, Australia

Funding Agency:


I. Introduction

The metaverse is becoming a new future of technological transformation to revolutionize the way we live and work [1]. By leveraging the emerging head-mounted displays (HMDs), metaverse users can access a virtual world for a second life. Generally speaking, the metaverse can be defined as a fully immersive and self-sustaining digital ecosystem, where both physical and virtual worlds are blended and interacted. In contrast to the virtual reality (VR) and augmented reality (AR) games, the metaverse comes with the social property in a shared virtual world to facilitate customized interactions and communications. From the perspective of metaverse users, high-quality servers are desired with several performance metrics, e.g. stalling time and video resolution [2]. However, it is time-consuming to transmit the required 3D pictures and videos with high resolutions and low response time through current communication networks. Therefore, how to support massive concurrent users and ultra-high users’ experiences in the unified metaverse world is a crucial problem.

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References

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