I. Introduction
In recent decades, underwater image rendering technology has demonstrated significant research value across various fields. For instance, in the domain of underwater visual tasks, research on underwater environments has garnered widespread attention due to the increasing demand for activities such as ocean exploration and underwater robotic navigation. However, data collection for the complex and diverse underwater environments poses a major challenge. Manually collecting underwater images is often time-consuming, labor-intensive, and costly. Synthesizing underwater datasets can reduce the cost of data collection, improve efficiency, and make up for the lack of existing data. As another example, in the field of virtual games, the development of virtual game technology requires enriching the game scene, including the underwater scene. Creating realistic underwater scenes can enhance the player's immersion and provide a unique visual experience.