1. Introduction
High-quality face editing has long been an important re-search topic in computer vision with a wide range of applications, including social media and film production. Pre-vious methods [16], [36], [43] based on 2D GANs [22], [23] have demonstrated the capability of editing facial images with high-fidelity. Recently, benefiting from the impressive achievements of 3D-aware generative models, especially in generative digital human [2–4, 11, 15, 32, 33, 41, 45, 51, 53, 55, 56, 64], the field of 3D facial editing has further at-tracted significant interest due to its promising capacity of manipulating a 3D representation.