I. Introduction
The ability of generative adversarial networks (GAN s) to generate realistic generated data in a variety of disciplines has drawn a lot of attention. GAN s were first described by Ian Goodfellow and colleagues in 2014. They consist of two neural networks, a generator and a discriminator, that compete within a framework based on game theory. To trick the discriminator, which learns to discern between real and fake data, the generator produces patterns in the data. Effectiveness in tasks including data augmentation, picture creation, and transfer has been demonstrated by this adversarial approach.