I. Introduction
With the rapid development of 5G or the upcoming 6G communication technology and Internet of Vehicles (IoV) technology, IoT smart terminals in the network environment generate a large number of intensive application tasks and popular content acquisition needs, such as real-time streaming, onboard entertainment and virtual/augmented reality [1]. These applications are gradually extending into a new form of task, but the resource limitations of smart devices and the long-distance limitations of traditional clouds make it difficult to effectively meet the service experience of users. At the same time, the rapid development of hardware technologies, the exponential increase in the number of registered connected vehicles, the flexible and rapid deployment of UAVs as air base stations [2] and vehicle ad hoc networks (VANETs) [3] consisting of V2X communications in vehicles are able to act as edge infrastructure to enable the sinking of the service side. However, in VANETs environments, where smart devices may be regular or onboard users, and where the state of the environment is highly dynamic, time-varying and complex, this will make it difficult to accurately evaluate edge services in real time by considering only a single time-varying factor between the user and the edge node in the traditional sense, thus affecting the service experience of the users.