I. Introduction
With rapid developments in 3D acquisition equipment, point cloud has become one of the most widely-used 3D digital representation for real-world persons, objects or scenes, which can be encountered in many applications, such as AR/VR/XR, urban digital twins, Metaverse, etc. However, limited by sensor performance and high cost of acquisition, the frame rate of captured dynamic point clouds (i.e., a sequence, formed by consecutive frames along the time) is typically low (about 25 Hz), which leads to poor temporal consistency. It is known that higher-frame-rate sequences could bring more immersive visual experience for users. Therefore, point cloud frame interpolation, which can increase the frame rate of a point cloud sequence by generating the intermediate frames between consecutive frames, is needed.
Visualization of interpolated results on the swing.