Abstract:
Interactive implicit modelling with complex skeletons was improved with the introduction of primitives defined at different LODs. These implicit primitives use a subdivis...Show MoreMetadata
Abstract:
Interactive implicit modelling with complex skeletons was improved with the introduction of primitives defined at different LODs. These implicit primitives use a subdivision curve as a skeleton. In this paper an extension to this representation is presented, in order to make it suitable for the interactive modelling and animation of soft objects in contact situations. The first contribution improves the display method for subdivision-based implicit primitives; this uses an adaptive polygonisation which locally refines, where necessary, according to the currently selected LOD. The second contribution consists of a new method for preventing unwanted blending when a skeleton-curve folds back onto itself. The third introduces local deformations where surfaces that should not blend come into contact. We illustrate the benefits of this methodology by describing two applications: the interactive modelling of complex organic shapes in contact situations and the physically-based animation of such organic shapes.
Published in: Proceedings SMI. Shape Modeling International 2002
Date of Conference: 17-22 May 2002
Date Added to IEEE Xplore: 07 August 2002
Print ISBN:0-7695-1546-0
IMAGIS GRAVIR, INRIA Rhône-Alpes, Montbonnot Saint Martin, France
IMAGIS GRAVIR, INRIA Rhône-Alpes, Montbonnot Saint Martin, France
IMAGIS GRAVIR, INRIA Rhône-Alpes, Montbonnot Saint Martin, France
IMAGIS GRAVIR, INRIA Rhône-Alpes, Montbonnot Saint Martin, France
IMAGIS GRAVIR, INRIA Rhône-Alpes, Montbonnot Saint Martin, France
IMAGIS GRAVIR, INRIA Rhône-Alpes, Montbonnot Saint Martin, France