1. Introduction
Video frame interpolation is becoming more and more ubiquitous. While early techniques for frame interpolation were restricted to using block motion estimation and compensation due to performance constraints [8], [20], modern graphics accelerators allow for dense motion estimation and compensation while heavily making use of neural networks [36], [44], [45], [47]. These developments enable in-runtime in seconds teresting new applications of video frame interpolation for animation inbetweening [31], video compression [62], video editing [39], motion blur synthesis [3], and many others.