Ali Asghar Nazari Shirehjini - IEEE Xplore Author Profile

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Human activity recognition (HAR) has become a topic of interest in recent years. While device-based, object-tagged, and camera-based approaches to HAR have many advantages, device-free HAR offers new contributions to the field. Unlike device-based or object-tagged methods, it does not require users to carry sensory devices, and unlike camera-based methods, it respects privacy. Despite the signific...Show More
Device-free human activity recognition (HAR) has gained attention in recent years. While much has been done in coarse-grained HAR, the recognition of fine-grained human activities is still a research challenge. In this article, we present a novel method to combine channel state information (CSI) and received signal strength indicator (RSSI) signals at the feature level to improve the performance o...Show More
Device-free human activity recognition has become a topic of much interest in recent years. While there is much existing work on course-grained human activity recognition, the recognition of fine-grained human activities is still a research challenge. In this paper, we propose a new approach using CSI and RSSI WiFi data to recognize fine-grained human activities. We selected 4 different fine-grain...Show More
Conflict is one of the important factors affecting user satisfaction and trust in smart environments, yet conflict modeling in mixed initiative smart environments has not been sufficiently explored. Most of the existing literature on conflict in smart homes are centered on conflicts between users. Although research has shown that about 75% of conflicts are between users and system [1], only a few ...Show More
An important challenge in smart environments is how to manipulate the smart objects. Although mobile applications are typically used for controlling a smart environment, no previous study has evaluated the users performance in manipulating smart objects under different environmental complexities. This article presents an experimental comparison between three different selection techniques 3-D, 2-D...Show More
Multimedia content is massively generated from various applications and devices, and processed in cloud data centers. Multimedia service providers prefer that their data are processed in data centers close to users in order to offer them high performance and reliable multimedia services that meet the requirements specified in the Service Level of Agreement (SLA). This requires transferring huge da...Show More
The aim of this paper is the design and development of a novel user interface to interact with a meta system. Our focus is rather on interacting with Ambient Intelligence as a whole, which would for example enable users to influence the overall behaviors and attributes of dynamic device compositions. We call such interfaces Meta User Interfaces. The design details of a proposed user interface as w...Show More
Nowadays, handheld devices such as smartphones provide users with multi-touch input screens. Displaying interactive and touch-enabled 3D environments in such handheld devices has become popular in different applications like games or virtual reality. Technologies such as Web3D and WebGL have made the creation and display of 3D environments in mobile devices easier than ever. However, object manipu...Show More
Throughout various complex processes within hospitals, context-aware services and applications can help to improve the quality of care and reduce costs. For example, sensors and radio frequency identification (RFID) technologies for e-health have been deployed to improve the flow of material, equipment, personal, and patient. Bed tracking, patient monitoring, real-time logistic analysis, and criti...Show More
Ambient intelligence (AmI) considers responsive environments in which applications and services adapt their behavior according to the user's needs and changing context. One of the most challenging aspects for many applications in AmI environments is location and orientation of the surrounding objects. This is especially important for effective cooperation among mobile physical objects in such smar...Show More
In this demo we showcase a method for the selective streaming of 3D objects in online mobile games. The proposed method ranks each object by its importance for the current activity performed by the player, and transmits the most important objects first. Our goal is to improve the real-time response and interactivity of networked VEs and games through an efficient context-aware 3D object selection ...Show More
In this paper, we describe our proposed mechanism for a context-aware progressive 3D streaming for virtual environments (VEs) such as games running on mobile handheld devices. Our goal is to optimize the efficiency of streaming update messages in such environments by providing a new, dynamic, and context-aware method for selecting and prioritizing objects.Show More
This paper presents the findings of latency testing on a game with time rewind player abilities, built on a proposed engine with the concept of unsynchronized networked game instances.Show More
Collection and analysis of personal information is among the most far-reaching developments in online retail practices. While the potential value of harnessing data about people is expected to improve the online service offerings, it raises reasonable concerns about privacy. Rather than cutting off opportunities to make personal data available for enhancing online services, we introduce a model wh...Show More