I. Introduction
In the last decade, the exploding need of both higher immersivity in physical virtual environment interaction and more advanced robotic interfaces has pushed the scientific community to find new solutions for more complex robotic interfaces able to interact with the humans. Such a trend is explained by the growing interest in virtual environment physical interaction and robot-aided neuro-rehabilitation. In this scenario, exoskeletons represent an important component of telexistence cockpits [1] and innovative neuro-rehabilitation systems [2], [3]. An exoskeleton is a robotic device that can be worn on the user's body, representing the system with the highest physical symbiosis with the human operator.