1 Introduction
Methods for 3D object detection and tracking have undergone impressive improvements in recent years [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12], [13], [14]. However, each of the current approaches has its own weaknesses: Many of these approaches [1], [3], [9], [13] rely on a depth sensor, which would fail on metallic objects or outdoor scenes; methods based on feature points [6], [8] expect textured objects; those based on edges [4], [7] are sensitive to cluttered background; most of these methods [2], [3], [5], [10], [11], [12], [15] are not robust to occlusion. We also want a method fast enough for interactive 3D applications.