I. Introduction
This study focuses on the relationship between prior user experience, navigational familiarity, and presence within desktop virtual reality environments, aiming to clarify how these factors influence the sense of presence in VR settings. It aligns well with the scope of Cognitive infocommunications (CogInfoCom) [1]–[3], which is an interdisciplinary field that merges infocommunications and cognitive sciences to enrich human-computer interaction and enhance cognitive abilities through technology. A key objective of CogInfoCom is to offer a structured viewpoint on how infocommunication tools and cognitive functions evolve together. McLellan [4] emphasized that virtual reality functions as a cognitive instrument, facilitating easier information management. This aligns with CogInfoCom’s goal of broadening and improving human cognitive capacities.