I. Introduction
The two spacecraft orbit pursuit-evasion game problem usually refers to the process of optimal orbit control between a pursuing spacecraft and an escaping spacecraft in a given initial orbit state to achieve a certain adversarial goal [1]–[6]. In the orbit pursuit-evasion game, the capture region indicates that the pursuing spacecraft can capture the escaping spacecraft regardless of the strategy adopted by the escaping spacecraft in this region. The escape region represents a region in which the escaping spacecraft can always find a suitable strategy to avoid the capture of the pursuing spacecraft [7]. The solution of the capture region and escape region depends on qualitative differential games. Qualitative differential games [8]–[15], as a branch of differential games, focus on whether a certain outcome of the game can be achieved: in the case where both pursuers and evaders adopt the optimal strategy, the game outcomes corresponding to different initial states are in the capture region, escape region, or neutral situation (the boundary between capture region and escape region)-the barrier [7]. Therefore, the barrier has the good property of directly establishing the mapping relationship between the initial state and the terminal state of the game and has the boundary of application. Based on the barrier, the analytical existence form of the escape region or capture region can be further solved.