1 Introduction
Crowd datasets, i.e., recordings of trajectories from numerous people moving together in a same location, are paramount in the understanding, modelling and simulation of crowd behaviours. For instance, these datasets are used to study and understand collective behaviours, or to train, calibrate and evaluate simulation models. Such datasets remain however rare in spite of the large interest they yield. This scarcity is due to various reasons, such as costs, logistical, ethical and technical issues. One can imagine the effort it takes to bring many participants in a large enough laboratory equipped with scaled tracking technologies, or, out of labs, the technical difficulties in tracking people in crowded public places, after obtaining the required authorisations. The current lack of valuable crowd datasets is therefore significantly hampering research on understanding and simulating collective behaviours.
Snapshot of crowd motions generated using the one-man-crowd approach. A single user successively embodies each displayed virtual agent in the order indicated by the highlighting colour (from blue to yellow). We studied 3 scenarios that replicated existing experiments from left to right: Circular unidirectional flow, bottleneck situation, inflow behaviour (entering a lift).