Improving Group Communication Outcomes with Collaborative Software: The Impact of Group Size, Media Richness, and Social Presence | IEEE Conference Publication | IEEE Xplore

Improving Group Communication Outcomes with Collaborative Software: The Impact of Group Size, Media Richness, and Social Presence


Abstract:

Project groups are becoming a mainstay in today’s work environment. This coupled with globalization has distributed many teams. This makes communication among team member...Show More

Abstract:

Project groups are becoming a mainstay in today’s work environment. This coupled with globalization has distributed many teams. This makes communication among team members vital to project success. This study evaluates the impact of group size and social presence upon group communication. It compares key communication factors for three different social presence treatments (Face-to-Face without CS support; Face-to-Face with CS support; and distributed with CS support). In addition, it evaluates these impacts with two different group sizes. The results indicate that smaller and higher social presence groups maintain higher levels of communication than larger groups and groups with lower social presence. These results should alert project managers to the difficulty of communication between project team members in distributed global environments.
Date of Conference: 04-07 January 2006
Date Added to IEEE Xplore: 23 January 2006
Print ISBN:0-7695-2507-5
Print ISSN: 1530-1605
Conference Location: Kauai, HI, USA
Citations are not available for this document.

1. INTRODUCTION

The use of groups for projects has become a vital component of today's workplace, especially in light of the globalization of the world's economy. Recent estimates have concluded that group-based work methods exist in nearly 70% of U.S. firms [16]; [27]. Although the use of groups is not new, the use of collaborative systems designed to facilitate and support ongoing group work is a more recent and less common practice [12]. Collaborative work involves sharing ideas, knowledge, competencies, and information to accomplish a task or goal [23].

Cites in Papers - |

Cites in Papers - IEEE (1)

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1.
Sean P. Goggins, James Laffey, Krista Galyen, "Social Ability in Online Groups: Representing the Quality of Interactions in Social Computing Environments", 2009 International Conference on Computational Science and Engineering, vol.4, pp.667-674, 2009.

Cites in Papers - Other Publishers (3)

1.
Karolina Muszyńska, "A bibliometric review of research on communication in virtual project teams", Procedia Computer Science, vol.192, pp.4770, 2021.
2.
Ramón Tirado-Morueta, Rosa García-Ruiz, Ángel Hernando-Gómez, Paloma Contreras-Pulido, José Ignacio Aguaded-Gómez, "From Internet access to problematic use: multigroup analysis of push and pull factors", Behaviour & Information Technology, pp.1, 2020.
3.
Ray Webster, Fay Sudweeks, "Developing individual and group attributes for effective learning in e‐learning communities", Journal of Systems and Information Technology, vol.9, no.2, pp.143, 2007.
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References

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