1. Introduction
Although well designed and animated in recent 3D animation movies [3], digital humans are not fully satisfying since they lack visually important details like wrinkles. Apart from some expression wrinkles, modeled with time and effort, their skin remains smooth whatever their body deformations. This is particularly annoying near joints, when the wrist bends for example. It's also a problem in the animation of virtual garments where physically-based simulation is too costly to be applied in real-time to every piece of cloth or to a fine mesh, especially in video games.