I. Introduction
The demand for haptic devices for rehabilitation and teleoperation based on virtual reality has notably increased [1], [2], [3]. In particular, many wearable haptic devices for parts of the upper limbs, such as the elbow, have been developed [4]. Several requirements must be satisfied for such haptic devices. For instance, the haptic devices should not fatigue the wearer. In addition, the elicited haptic sensations should not interfere with the user’s motion, and the sensations should be intuitive for the user to interpret. However, few haptic devices satisfy such requirements [5], [6].