I. Introduction
Virtual reality (VR) environments are designed using three technologies: non-immersive VR [1], semi-immersive VR [2] and immersive VR (IVR) [3]. There are two commonly used forms of IVR [3]: cave automatic virtual environments (CAVEs) and head-mounted displays (HMDs). A CAVE is a specially designed room in which the walls, ceiling, and/or floor are covered with a screen that can project virtual images or videos. An HMD is a VR headset that positions two small screens in front of both eyes, completely blocking out the physical world including the user’s body, and allows users to turn their head to examine their surroundings, with the visual presentation moving in the opposition direction of head motion with low latency [3]–[5]. Although a CAVE has many immersive qualities, the current state-of-the-art consumerfriendly HMDs, including PC-powered HMDs (i.e., HTC Vive™), smartphone-based HMDs (i.e., Samsung Gear™), and all-in-one HMDs (i.e., Oculus Quest™), aim to achieve immersive effect in a manner that is both simple and inexpensive.