I. Introduction
Palm has a large touch-sensitive area and plays an essential role in object detection and manipulation. Nowadays, many different entertainment applications, games, and simulators that implemented with VR/AR technologies are available on the market. However, the most VR/AR applications have a lack of providing feasible feedback to the user. Many of these applications require to deliver the sensation of the object moving on the hand. To achieve a highly immersive VR experience, it is needed to provide multimodal stimuli to the user’s palm such as weight, slippage, encounter, softness, and texture.