1. Introduction
Air combat means the pursuit-and-evasion between the fighters, or between the fighter and the missile. It is, of course, the pursuit side hopes that it can shoot down the evasion side; while the evasion side hopes that it can get rid of the pursuit side. Both sides have to do their utmost to estimate these optimal combat tactics to obtain the best interests out of conflict. Game theory has been widely used in air combat research to construct the decision model from the late half of 20th century [1]–[2]. It was found that both pursuit and evasion sides can gain the greatest benefit from the saddle point solution solved from the zero-sum game. Further, Wang, Y. N. developed an air combat decision-making system by applying intelligent differential game theory in 2003 [3].