1. Introduction
Virtual reality flight simulators are created for various pur-poses, such as pilot training and virtual prototyping. To reduce costs, these flight simulators are required to be adaptable to different types of aircraft. Interaction with purely virtual objects is needed for adaptability. However, this reduces the naturalness of the interaction since there is no sense of touch and no force feed-back. Therefore, simple tasks, such as switching a virtual button on/off or pushing a virtual slider on a cockpit panel can be challenging.