I. Introduction
In recent years, many of the skills necessary for producing superior traditional Japanese arts have become endangered due to a lack of interest in acquiring the required techniques and procedures on the part of the younger generation. In order to ensure that the cultural heritage embodied in these arts is not lost, we believe that it is important to create a digital library that records the traditional skills required in the creation of traditional products, as well as the procedures used in the performance of traditional arts. However, simply recording such information is insufficient. In order to spread the full knowledge involved in traditional arts, this digital library data should be optimized for use in education. To facilitate this, we have developed a motion learning system framework that uses the contents of a digital library of Japanese traditional arts [1].