I. Introduction
Computer graphics has been and will continue to be the most essential means of human-computer interaction. The conventional rasterization-based rendering mechanism, in spite of its wide applications, is approaching its limit in delivering continuously improving visual experience. In fact, the visual quality of the rasterization rendering highly dependent on the pixel density, but today’s PCs and mobile platforms, such as iMac, iPad and iPhone equipped with the Retina display already support a pixel density close to the limit of human eyes [1]. On the other hand, the momentum to deliver ever-growing user experience has to be maintained to keep the whole computer and mobile hardware industry moving forward.