1 Introduction
In the seminal 1974 paper ‘What Is it Like to Be a Bat?’ [32], Nagel used the alien and ineffable mental life of bats to question common held views about what it means to be conscious. While we may never fully understand the subjective experience of bats, virtual reality (VR) might be able to provide users with a glimpse of what it is like to be a bat. Moreover, a particular feature of bats' perceptual system has proven to have many applications; namely echolocation. Echolocation has for example been applied for military purposes (e.g., radar for boats and planes), in robotics [6], and assistive technologies, where it potentially enables people with visual disabilities to localize objects, orient themselves, and navigate environments [44], [53]. It is meaningful to draw inspiration from bats when creating new echolocation technologies; it is also essential to establish the correct design patterns within audio-visual frameworks for virtual environments (VEs).