1 Introduction
Professional stereo conversion requires the estimation of a high quality depth map for objects in a 2D image sequence. Manual depth painting is one of the most popular approaches for approximating the internal depth of the scene object. For successful conversion, the resulting depth should satisfy the following three requirements. 1) The internal depth of an object should be sufficiently volumetric while smoothly varying. Otherwise, an unnatural depth perception, such as the cardboard effect, may result. 2) Discontinuity of depth should be correctly represented across internal edges and the contours of the object. 3) The depth should be temporally coherent over a sequence of images. While meeting the above requirements, depth painting for each object in every frame is a tedious and challenging task.