I. Introduction
For ages, music has been a major source of entertainment, and technological advancement has contributed heavily to how humans produce and perceive music. Interestingly, in the last few years, especially during the pandemic, many people across the globe explored the idea of learning how to play different musical instruments mostly to spend their leisure time and to reduce stress [1]. However, one of the primary necessities that limit this self-learning is the requirement of the intended instrument. Subsequently, different solutions have emerged, ranging from simple applications that provide a simulated software version of the instruments like guitars [2] to sophisticated systems like [3], [4], which can act as a proxy when the actual instrument is unavailable.