1. INTRODUCTION
While visual and audio Quality of Experiences (QoE) has been investigated thanks to decades of product development and consumer adoption at scale, other senses, such as smell and touch (haptic), are still at an infant age. Nevertheless, the rise of new use cases such as Metaverse offers unique opportunities for technologies that enhance the user experience by stimulating all senses and could boost their development. In particular, the future of a more immersive experience could come with the possibility of transmitting haptic feedback. There are different types of haptic feedback. Vibrotactile haptics, this technology is already used in game controllers, keyboards of our smartphones, or VR controllers where tiny motors create vibrations. Microfluidics haptics where liquid or air is compressed into smart-textile [1]. Ultrasonic mid-air haptics1 where multiple ultrasound loudspeakers generate waves adding up into a focal point and feel like a "virtual touch" by users. Surface haptics [2] where the friction between a user’s finger and a touchscreen is manipulated to create a tactile effect. Force control haptics [3] with levers, or other mechanical devices are used to exert force on a user’s hands, limbs, or whole body.