1. Introduction
In typical applications most imagery in a virtual environment should appear stable in three-dimensional space. A head-coupled or head-slaved virtual reality system attempts to achieve this goal by tracking the position and orientation of the user's head in space. From these measurements and knowledge of the relative position of the head-fixed tracking device to the eye, the vantage point of the eye (or eyes in a stereo display) can be estimated and the appropriate perspective view generated. Inaccuracies and imprecision in tracked head position and orientation result in errors and imprecision in the estimated vantage points.