1. Introduction
A visual hull is defined as the intersection of silhouette cones from 2D camera views, which captures all geometric information given by the image silhouettes [1]. One basic property is that a visual hull is the largest volume to be consistent with silhouette information from all views [2]. The actual shape is always contained inside the constructed visual hull. This is referred to as the visual hull conservation constraint. Hence multiple view shape-from-silhouette algorithms for computing the visual hull are widely used to provide a coarse 3D shape estimate which can serve as an initialization for more sophisticated 3D shape reconstruction algorithms, such as [3].