1 Introduction
Reconstructing scenes with realistic materials from images is a challenging, open research problem. In many real-world scenarios, both the shape and the materials are unknown and need to be recovered. Although the problem is very difficult in this general setting, good solutions exist when either the materials or shape are known. In particular, if the shape is known, several BRDF estimation methods can be applied from the graphics literature [12], [14], [15], [18], [27] to estimate material properties. On the other hand, when the BRDF is arbitrary but known or can be measured using reference objects, example-based photometric stereo methods [7], [19] enable reconstructing shape models. From a) photographs of an object taken under varying illumination (one of ten photographs is shown here), we reconstruct b) its normals and materials, represented as c) a material weight map controlling a mixture of d, e) fundamental materials. Using this representation we can f) re-render the object under novel lighting.